SSHD: Button Controls Are Better | Screen Rant
Despite the numerous aiming-related advantages they brought to the table, motion controls were largely condemned because of the Wii’s lackluster incorporation of the new technology. Countless games like Super Mario Galaxy and Donkey Kong Country Returns used motion controls to replace a simple button press, but The Legend of Zelda: Skyward Sword stood out by showcasing how motion could change the way players approach their games. A decade has passed since the original dropped, and now Nintendo has released an HD version on the Switch – and its new button controls are more comfortable to use on modern hardware.
Today, games like Splatoon and Breath of the Wild offer gyro controls to help players gain better accuracy while aiming ranged weapons, allowing them to make broad movements with the stick and precise adjustments with gyro aiming. It’s a clever implementation of the technology that avoids alienating those who prefer a traditional control scheme. In the original Skyward Sword, players control Link’s sword with the Wii Remote and are able to make him strike wherever they want by swinging in the same direction. It’s an immersive experience that is unique and memorable when it functions properly, but it also proved to be a controversial gimmick at the time.
Skyward Sword HD has released on the Nintendo Switch ten years after the original version hit store shelves and it brought some great changes. The game runs at 60FPS and players now have access to full camera controls that were absent from the original Wii version. One of the more interesting changes is the option to turn off motion controls entirely and play using only button controls. Considering that Skyward Sword’s motion controls were so closely tied to the original experience, these new button controls are a surprisingly good choice for players to use.
While they may take some time to get used to, button controls in Skyward Sword HD offer more precision than what the motion controls provide. Players control Link’s sword by tapping the right stick in the direction they want him to swing and clicking it in to make him stab. It makes swinging Link’s sword far more reliable, especially with moves like stab since it’s now a tactile input that can’t be misread by the motion controls. Camera controls can still be accessed by holding L while moving the right stick, but over time it’s easy to adapt to the limitations of the button controls and capitalize on the accuracy they bring.
The biggest selling point of the motion controls is the feeling of immersion players experience when Link swings his blade just like they did with the Wii Remote, but the Joy-Cons for Skyward Sword HD need to be recalibrated very frequently. Typically, sword movements are registered just fine, but when entering a first-person POV to dowse, aim a projectile, or simply look around, the cursor is almost always off-center by a large margin. It’s simple to fix it by pressing Y, but this wasn’t nearly as big an issue in the original.
To top it off, button controls allow players to use gyro aiming combined with the right stick and it works just as smooth as it did in Breath of the Wild. The Motion controls are fun to use, but the button controls are simply more accurate which makes them the slightly superior choice for The Legend of Zelda: Skyward Sword HD.